General Operations / Core Terminal Access / Community Discussions
Species Traits
Started by Locnar on 2026-08-05 15:25:46
I pulled the species traits from the profession calculator. Makes it easier to look at all of them at the same time. Some of the species listed here aren't in game


Aqualish
Armor Assembly 10
Artisan Exp 15
Polearm Accuracy 10
Polearm Speed 10
Weapon Assembly 10


Bith
Battle Fatigue Healing Dance 15
Battle Fatigue Healing Music 5
Wound Healing Dance 15
Wound Healing Music 5


Bothan
Camouflage +15
Cover +10


Chiss
Defense Vs. Dizzy +10
Defense Vs. Intimidate +10
Defense Vs. Stun +10
Melee Defense +15


Devaroiian
Camouflage +15
Cover +10
Defense Vs. Knockdown +5


Gotal
Defense Vs. Dizzy +10
Defense Vs. Intimidate +10
Defense Vs. Stun +10
Melee Defense +15


Gran
Cover +10
Melee Defense +10
Rifle Accuracy +10
Rifle Aiming +15
Rifle Speed +5


Human
Artisan Experimentation +15
Leadership +10


Hutt <--- not currently in game
Cover +10
Melee Defense +10
Rifle Accuracy +10
Rifle Aiming +15
Rifle Speed +5


Ishi Tib
Carbine Accuracy +10
Carbine Speed +10
Counterattack +5
Ranged Defense +5


Ithorian
Advanced Assembly +10
Chassis Assembly +10
Creature Taming Bonus +10
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Melee Defense +10
Power Systems +10
Shields Assembly +10


Mon Calamari <--- taste like chicken
Alertness +15
Structure Assembly +10
Weapon Assembly +10


Nautolan
Anti-Shock +5
Defense Vs. Dizzy +10
Defense Vs. Intimidate +10
Defense Vs. Stun +10


Also get Equilibrium and Vitalize


Nightsister
Creature Harvesting +5
Creature Knowledge +10
Mask Scent +30
Unarmed Accuracy +10
Unarmed Damage +15
Unarmed Speed +5


Niko
Defense Vs. Knockdown +5
Pistol Accuracy +10
Pistol Speed +5


Quarren
Defense Vs. Posture Change (Down) +10
Melee Defense +10
Ranged Defense +10


Rodian
Defense Vs. Blind +15
One-handed Weapon Accuracy +10
Two-handed Melee Accuracy +10
Weapon Assembly +10


Singing Mountain Clan
Combat Medic Effectiveness +5
Healing Range +15
Mask Scent +30
Terrain Negotiation +10
Trapping +20


Sullustan
Booster Assembly +10
Creature Harvesting +10
Engine Assembly +10
Trapping +10
Weapon Systems +10

Also gets Space Navigator


Talz <--- not currently in game
Counterattack +15
Defense Vs. Stun +10
Melee Defense +10
Two-handed Melee Accuracy +15
Two-handed Melee Speed +10


Togruta <--- not currently in game
Counterattack +15
Defense Vs. Stun +10
Melee Defense +10
Two-handed Melee Accuracy +15
Two-handed Melee Speed +10


Trandoshan
Creature Harvesting +10
Melee Defense +10
Unarmed Accuracy +10
Unarmed Damage +15
Unarmed Speed +5

Also gets Regeneration

Twi'lek <--- needs a HAM update to action, please.
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5
Wound Healing (Dancing) +15
Wound Healing (Music) +5


Weequay
Counterattack +15
Defense Vs. Stun +10
Melee Defense +10
Two-handed Melee Accuracy +15
Two-handed Melee Speed +10


Wookiee
Creature Taming Bonus +10
Rescue +10
Trapping +10
Warcry +10

Wookiees get wookiee roar


Zabrak
Anti-Shock +5
Defense Vs. Dizzy +10
Defense Vs. Intimidate +10
Defense Vs. Stun +10

Also gets Equilibrium and Vitalize

Vitalize (+1): Provides a minor temporary buff to pool sizes (famously considered minimal, offering a small boost for a couple of minutes). Executable via /innate vitalize.

Equilibrium (+1): An active ability (/innate equilibrium) on a long cooldown that rebalances or evens out damage distribution across your three HAM pools.
Don't forget the abilities for zabrak
Added and thanks!
You must be logged in to reply.